IGK is an annual game development conference in Poland and quite a fun one at that (not that I've been at many gamedev conferences). This year it started 29 of March and ended 1 of April in the evening (if counting the unofficial annual afterparty that is). The conference consists of a series of talks in the first two days and a 7 hours team gamedev compo. This year, as last year, I both had the opportunity to give a talk and to start in the compo, with quite decent results (for someone not really involved in game dev anymore).

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