As usual with this sort of competitions it was really hard to select the winner. Every submitted game had a thing or two that caught my eye and made it a worthy submission. Every submitted game had something special about it, be it a fun gameplay, aesthetic graphic design, or an overall polished feel to it. But it the end, there can be only one. Without further ado, the winners, runner-ups and third places of Gynvael's Winter GameDev Challenge:
Best Game Award
Community Choice Award*
* For reasons purely of my fault I didn't collect voting data from the exact deadline. In the end the I decided that the best solution in this case is to do a max(place) from available data, which in this case were YouTube analytics for the deadline (which I think is shifted a few hours due to timezones) and YouTube voting data from after a few hours from the deadline. Apologies for the mixup (though in the end it's probably beneficial for the authors).
Final note
I would like to thank once again all participants for their submissions and congratulate all the winners (I will contact you about rewards shortly).If you're wondering how I selected the winners in the main category, I looked at the art style (is it well designed? elegant? aesthetic?), gameplay (is it fun? polished? non-trivial? can you win/loose? how closely does it fit a "turn-based tactical game" description?), sound & music (though most games didn't have any) and additional features which made the game interesting, unique or just plain cool.
Overall the level of submitted games was quite amazing and I had a lot of fun testing them. I'm really looking forward to Gynvael's Summer GameDev Challenge 2018 :)
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